Charming little puzzle game
Well designed with a great difficulty curve
My son says he likes the way you use those guns :-)
pretty standard avoid-em-up, Good for a 5 minute blast but that's about it.
I did find the MS Paint graphics charming though :-)
Can't wait for leaderboards.
Well thank you but what you mean 5 min blast in the future when there be leaderboard it ill be challange and its not 5 min you can get online to chat , unlock all achivments and wear items and as it says its s itill under devlopment
Vertical scrolling shoot-em-up.
Gameplay-wise it feels sluggish and unresponsive which can grate. I feel that if you made the ship move / respond to the mouse quicker and doubled the rate of fire it'd suddenly feel a whole lot better to play :-)
Apart from that I'm kinda stuck on how to view this. On one hand it's got a stack of content and a load of nice features (multiple save games, unlockable progression paths, etc.) that other games on here don't tend to have.
On the other I feel that if you hooked up with a designer and/or sound engineer you'd be able to achieve a higher level of overall polish quite easily. There's clearly some solid programming and real dedication behind this game but the art & sound assets don't quite do it justice.
Really enjoyed this.
The description from the author is correct - minimalist indie "dodge-em-up / runner" - they probably should have added "Rock-hard" as well though!
I have played it for about half an hour and died over 300 times! Still smiling though :-)
Ha, thanks! "Rock-hard" added :)
This is a good game for the masochists out there.
It's got the Super Meat Boy style combination of being hard as nails on one hand and letting you instantly restart on the other.
I did eventually get it done on easy - but I must have blown through about 50 lives to get there!
Controls are nice and tight and the art & sound style are also in order - nicely rounded little web game :-)
Vary basic hidden object game.
On the plus side I loved the art and the creepy music.
On the minus, I wish it had a little narrative to connect the levels and drive it to a conclusion
I really liked this!
It took me a couple of attempts to get my head around the control scheme but after that I got right in to it :-)
By the way guys, just to be clear, it's kind of a twist on the match 3 formula.... you don't actually have to do any maths!
Angry birds clone.
Looks nice enough, it really needs some sort of warning for when the gravity shifts though.
Most of the time it was the change in polarisation that took me by surprise and killed me.
Added a warning effect for the gravity flip. Let me know what you think? I heard this feedback before from a friend who played the game - I should have listened the first time. Posting simple games on here is a huge learning experience, so thanks for taking the time to chime in with your thoughts.
Played this for about 2 minutes - that seems to be all the game-play there is.
Note to the dev: If you're not going to scroll the background with the player's movement then make it a single uniform colour, that way it'll look less weird :-)
Did like the little MS Painty sprites though :-)
Thanks for your valuable suggestion...
Thoroughly enjoyed the last 3/4 hour I've spent playing it :-)
It's a straightforward logic puzzler with a well engineered difficulty curve and nice music and aesthetics
I eventually gave up on level 29 because I hit a problem that I couldn't figure out, up to that point it had been a smooth and enjoyable experience
Glad you had so much fun :) The latest version has been thoroughly revised, worth trying again.
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